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Gessura

The process

How a model gets made

Four steps take a written description to engine-ready files — and the price is on screen before every run.

The pipeline

Describe

Everything begins in one text box. Write what you want in plain language — shape, material, mood — then pick the engine: G-6 Lite for speed, G-7 for the top quality. Set the triangle budget on the polycount dial, or switch on Smart topology for clean, triangle-only meshes at 100–30,000 tris.

up to 800 characters 100 – 300,000 triangles writing costs nothing

Preview

The first run returns the bare mesh, not a finished model. Orbit it in the viewer and judge the silhouette and topology while almost nothing has been spent — a wrong shape costs a rewrite, never a texture pass.

8 tokens median ~2 m 36 s full 3D viewer

Texture

Only a mesh you approve goes on to be painted. The texture pass adds a complete PBR map set at 2K, 4K or 8K, steered by its own short instruction — and if the raw mesh is all you need, skip this step and pay nothing more.

+15 tokens up to 5 PBR maps 2K / 4K / 8K median ~5 m 16 s

Export

A finished model leaves in every format at once and drops into Unity, Unreal, Blender, iOS AR or a 3D printer without a conversion step. It stays in your gallery afterwards — re-download any file, in any format, whenever you need it.

GLB / FBX / OBJ / STL / USDZ no conversion step re-download forever

Starting from a photo instead? Same four steps — the photo replaces the prompt. Mesh 8 tokens, 23 with textures, up to 4 angles of the same object.

What can go wrong

A failed run refunds itself the whole hold goes back to your balance — no ticket, no waiting
The queue runs in the open live progress on every job, streamed straight to the studio
Change your mind in the queue a job cancelled before it starts is never charged

Step 01 is open

Your first model is
four steps away

preview 8 tokens · textures +15 · GLB / FBX / OBJ / STL / USDZ