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Gessura

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Concept art to finished 3D: a modern indie workflow

Twelve enemy designs and three weeks for one artist: the stage-by-stage pipeline that gets a character into the engine in ten hours instead of forty.

7 min read

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Notes for people who ship 3D

Prompt technique, topology, PBR materials, engine-ready exports — what actually changes the result, written from real generations.

15 entries