17 Jul 2026 6 min read Making 3D fast enough for the browser and for AR A 34 MB GLB takes 14 seconds to appear on a phone. The same model, correctly compressed, takes under one — and the pipeline… →
12 Jun 2026 7 min read Unreal 5 and Nanite: do polycounts still matter? Nanite makes triangle count nearly free to render and expensive to store. Here is what still costs you, with real budgets for generated and… →
17 Apr 2026 7 min read From prompt to mesh: what actually happens inside text-to-3D A stage-by-stage look at how a sentence becomes a textured GLB, and why knowing the pipeline makes your prompts and your cleanup far better. →