26 Jun 2026 7 min read Building a game-ready asset library without a studio budget Three hundred props at marketplace rates costs $12,000. Here is how small teams get the same coverage for a tenth, without it looking assembled… →
19 Jun 2026 7 min read Standard or extended: how 3D asset licensing really works One question decides which licence you need, and it is not how many projects you have. It is whether anyone downstream can extract the… →